The Abyss is a manifestation of Darkness rooted in the Void's hunger and entropy. It flows like liquid shadow, not alive but intensely responsive, forming tendrils, blades, and barriers that flicker with chilling precision as they shape to the wielder's intent. Unlike Stasis, which binds and freezes, the Abyss adapts and consumes, amplifying the Void's power to negate and endure. To wield the Abyss is to channel an ancient force, an echo of the universe before Light, where existence was defined by control, purpose, and the endless pull toward oblivion.
In the Shadow of Stars In the fading days of the Golden Age, humanity cast its gaze into the endless night, reaching beyond even the Traveler's Light, into realms older and darker than memory. Among the distant voids between galaxies, our ancestors encountered an ancient resonance - a presence they could neither see nor fully understand. They named it the Abyss. For those who braved its edge, it was not simply Darkness; it was the end of light, an emptiness more profound than death, boundless and consuming. Scholars who dared commune with the Abyss described its presence as an unfathomable void, an echo older than stars, lingering just beyond the threshold of reality. It did not move or speak; it was simply there, waiting, like the silence that follows a storm. The Hive understood this. They built shrines and whispered of the Abyss as a wellspring of power, a font of entropy and will. To them, it was not a tool but a truth - unyielding, absolute, and beyond any mortal's command. Guardians who brushed close to the Abyss reported sensations of coldness deeper than Stasis, an awareness that lurked at the edge of perception. When wielded through the Void, it revealed a paradox: the Abyss offered no promises, no protection. Instead, it granted power to those willing to confront it without flinching, amplifying their intent into stark, haunting clarity. It was neither malleable nor protective but an indifferent force, ancient and immense, content to let the bold shape their own path - or fall into oblivion. When humanity first touched the Abyss, they did not conquer it. They left changed, a fragment of its hunger stitched into their souls, a darkness that even Light could not cleanse. The Hive may worship it, but the Abyss remains unyielding, a shadow at the edge of all things. An ancient memory of a universe that existed before Light, and may yet exist after.
Titan
Charged Melee
The Titan slams into the ground, summoning jagged Abyssal spikes that form a protective barrier, repelling enemies and absorbing attacks. This ability gives the Titan a moment to recover or hold ground against incoming threats.
Grenade
The Titan throws a grenade that expands into a dense, dark cloud on impact, obscuring vision and blinding enemies within. It allows the Titan to close in on enemies undetected or safely disengage from combat.
Super
The Titan channels the power of the Abyss, increasing their defenses while summoning a swirling vortex of dark tendrils that lash out and ensnare nearby enemies. These tendrils drain life from foes, healing the Titan and consuming those caught within. However, the tendrils can be destroyed by enemy attacks and with each destroyed tendril, the Titan's defenses weaken, though their attacks remain just as deadly. Once all tendrils are gone or the Titan has run out of energy, the Super ends.
Hunter
Charged Melee
When crouched or sliding, the Hunter can focus Abyssal energy into their hand before unleashing a rapid, multi-strike lash of dark projectiles that pierce through enemies from a distance. This attack is precise and deadly, dealing damage while marking enemies hit, making them more vulnerable to follow-up ability damage.
Grenade
The Hunter throws a dark, compact grenade that travels forward like a ball. Upon impact or when manually detonated with a second press of the grenade button, it explodes into a burst of shadowy spikes that scatter outward, piercing nearby enemies.
Super
The Hunter melts into the ground, becoming an invincible shadow before reemerging in a towering eruption of dark, Abyssal energy that ripples outward. This super allows the Hunter to get close to their targets, creating an opening for their Fireteam or finishing off a powerful enemy with massive damage.
Warlock
Charged Melee
The Warlock stretches out their hand, summoning a dark, swirling projectile that seeks out its target. On impact, it latches onto the enemy, siphoning their life force and weakening their defenses. As the Abyss drains the enemy's energy, they empower the Warlock, granting a brief boost in health regeneration and ability recharge. This ability is great for weakening powerful enemies while providing the Warlock with steady health and energy regeneration during combat.
Grenade
The Warlock throws a grenade that hovers in the air and transforms into a spectral, Abyssal Shrieker. It blinds any enemies who have it in their field of vision, making them turn away or hide. The Shrieker can be destroyed by enemies, but while active, it serves as a powerful tool for disrupting enemy lines and creating openings for the Warlock and their Fireteam.
Super
The Warlock summons a massive wave of Abyssal energy. This wave sweeps across the battlefield, damaging and pushing back all enemies in its path. Pushed back enemies are briefly slowed and supressed, rendering them vulnerable to follow-up attacks.