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Lora

Lora, an enchanter from the Shadow Isles, empowers her allies by summoning spectral puppets and reanimating the fallen, wielding dark magic to manipulate enemies and flood the Rift with vengeful spirits.

LoraPassive

Passive: Last Breath

60/45/30 seconds cooldown based on level

If a champion (ally or enemy) dies near Lora, she can turn them into berserk zombies that attack nearby enemies (prioritizing champions) for 4 seconds before dying again. Zombies created by Lora will automatically seek out the nearest enemy target, preferring champions, and dealing damage to them.

LoraQ

Q: Taking Control

8/7/6/5/4 seconds cooldown based on level

Lora attaches a string to an enemy, dealing damage while the string is attached and allowing additional strings to be applied.

First String: Deals damage only.
Second String: Also slows the target.
Third String: Roots the target, consuming all stacks and dealing bonus magic damage.

LoraW

W: Puppeteer

6 seconds cooldown

Lora spawns 2 small puppets that stay near her and attack nearby enemies. She can have up to 6 puppets active at once. The puppets can block enemy spells and auto-attacks. When a puppet blocks a spell or auto-attack, it dies.

LoraE

E: Little Helpers

No cooldown

Lora can send her puppets to a target ally champion or enemy unit.

On Ally: Puppets remain near the ally, blocking enemy spells and auto-attacks. When a puppet blocks a spell or auto-attack, it provides a shield and then dies.

On Enemy: Puppets charge toward the enemy, attacking them.

LoraR

R: Revenge

140/120/100 seconds cooldown based on level

Lora sings a haunting melody, channeling dark energies from the Shadow Isles for 7 seconds. While she sings, she gains movement speed and puppets spawn continuesly in a large area around Lora, attacking all enemies in range. The maximum active puppets increase to 20 while Revenge is active. When the song is over, new puppets can only be spawned when the current amount of puppets has decreased to below 6.