Topic
This course was about designing assets for games. Both 2D and 3D. Each of the students drew a card for each task with random word combinations on them that we needed to create certain assets for. The type of asset and what I had on my cards is described in the title above each section.
Potions: Mountainclimber on his way up Mount Everest
As part of this assignment, we were tasked with designing four potions that would activate key actions or traits for a fictional game character. These actions/traits included Hope (motivation), Pause (take a break), Poison (end the game), Strength (power to go on). Each student had to align these potions with a specific character; mine was a mountain climber on Mount Everest. To cater to the climber, power and motivation potions were designed to be accessible without using hands. The pause potion was designed as a one-hand syringe, while the poison required both hands to use, having the character find a secure spot. This design discourages frequent use of the poison.
Flamingo Run:
Continuing the Game Art course, I developed a game inspired by the "Chrome Dino" game. I randomly picked a card featuring a flamingo on a sunny beach and created assets for this theme. Then I implemented the logic and the assets into the Godot engine to make the game.
Bakery Level
I created a small mockup for a parkour level where a rabbit tries to steal food in a bakery and escape before the timer runs out.